Personal Contacts. For example,. Amount of industry is tied to the population so use "addcondition population 8". If you have enough, just slap it on everything. to wipe out a planet/station after defeated the defending force (orbital/battle station/star fortress). Independent/Pirate depends on transponder status and current proximity to trade convoys. You can't totally control it, but you can choose a general direction it should aim. I will give you the list of imo best weapons in Starsector. Mining always goes with refining, and maybe military base if you really need better patrol. You can remove any condition with the right items. 96. By default this mod does: Increased map size 1. If that doesn't work, type in "help" or "help conditions". 2) Colonize every planet on every system regardless of hazard and conditions. so for industries, world 1 (the good farm) will have mining > light industry > farming + 1 of your choice. With an alias, spawnstableloc will work as shorthand for the full command. After much research and testing, I've nailed down a code that is ran with the Console Commands mod "runcode" command. If transplutonics demand is not met, removes the extra slot, which decreases colony stability if the slot was in use unless you remove the extra industry. SpawnPlanet: Spawns a planet in the current star system, with optional name and spec id. Heat/cold, atmosphere,. Interesting, I guess I’ll have to get on that. Tracking is done through the base hullMod though, so unless it is installed / required, will. . The amount of resources that can be exported and imported both in-faction. TASC adds use for ruins past first few tech mining months with Domain Era Artefacts. This is a mini-mod that changes the mechanics of the planetary shield generator; I found that, with its vanilla implementation, I never actually wanted to use it - so I modified it to offer an additional option to help deal with Pather terrorists. Planet B needs volatiles for the fuel, and it produces drugs from refining. It's also. json that the more experienced player can. (This condition also removes the demand of Organics for Population & Infrastructure) -25% hazard rating. 46K subscribers in the starsector community. On a practice, the only one, who can do it - is Alex. sorry, I was editing it on my phone, but its aspects from the mods that kinda get OP when combined. edit: DIY Planets mod, not TASC To edit these, the number you need to edit is the "s". ) Get Notepad++. It adds pre. Is it possible to edit a planet and systems you have in files? I have a planet that, when I found it, had decivilized population modifier. There are benefits to colonizing already claimed systems; 1)A growth bonus to your colony for another larger colony in the same system, 2)High accessibility for being in the core worlds, 3)Weak patrols that create debris fields, 4)Close port (with constant shortages) to sell unwanted goods at high prices. StarSector wapons guide is back. - Allow the Remnant Station to support artillery stations from Industrial Evolution. Can confirm: with Nexerelin, I sold some Class V survey data to Tri-Tach (was doing a Tri-tach playthrough, so I was focusing all my trading and jobs with them), and a few months later they would colonize. If you are looking for how to find or install existing mods then please check the excellent Mod Index on the forum Broadly speaking things are added and not removed nor modified so older information is very often still relevant. Hazard rating barely matters. Console Commands is a mod, but I think you might be able to edit population growth in the settings. SomePhishyDude. Once in the game, you can summon the console with control+backspace and enter your commands. With the base settings, there is a 10% compounding upkeep penalty for every structure above 12 - this can be adjusted or disabled, check the FAQ. 91. Technically you can do this on the patrol hq also but it's just a 25% increase to. While the planets info menu is on your screen, open the console and type the following event. (Mirror) Slightly older build (v0. Increases the number of industries that can be installed on the planet by 1. Once in the game, you can summon the console with control+backspace and enter your commands. Accessibility . I using the 0. The tutorial source code can be found at:Map and System Creation [edit | edit source]. Starsector > General Discussion. 1. You will need 5 story points, a lot of fuel and an Alpha core to do so (the core is not consumed in the process). You need only ONE planet each with +2 Farmland, with one or both +3 ores , with +2 volatiles and with +2 Organics. This is installed just like any regular mod. 2. You're not NOT going to export illegal commodities, establish strangleholds on the market of every commodity and cram as many A. Starsector (formerly “Starfarer”) is an in-development open-world single-player space-combat, roleplaying, exploration, and economic game. ago. code not provided in this post. most games have modifiable UIs. Adds an option to toggle the creation of hyperstorms. Add a Comment. Add a Comment. Senate. After that you can still procede with its removal, but youll get a bad, non-removable colony modifier for it. You can also get 'em from derelict ships but its a bit more rare. An in-progress blog post is available at dev blog post. Uploaded: 23 Feb 2019 . Amount of industry is tied to the population so use "addcondition population 8". This utility mod adds the ability to create customized star systems upon creating a new game. 2K. ago. It'll either be nothing, an Officer, or an Administrator. Features. So, from Industrial, Kletka Simulations produces AI cores. Reply reply2022 edit: or catgirls. Cryoarithmetic engine would be the only one not worth colonizing a specific planet for. Besides, you only need one colony with 10 transplutonics because of how supply works in Starsector. . So re-working the scale so that: Size 1 - 1-2 million. under602known. The Hegemony technically claims dominion over Asharu but maintains no permanent administration, sending patrols only to chase down pirates or impose heavy but infrequent tariffs on. 0 approach to building quests. 1 / 3. With no planetary features, a planet will have no districts. You can optionally specify his or her tier (0-2), and faction (currently only affects name/portrait). r/starsector • 24 days ago. 41. This mod adds a search box to the planet list. A community maintainer has put an updated version of the mod up on GitHub and a forum thread - please go there for future development) v1. A lot of things have changed, that effect colonies in starsector 0. 05. Starsector is a hard game, especially when you have no idea what to do. Some parts of the Mod Pack are stand-alone Utility projects that don’t depend on other components. With no planetary features, a planet will have no districts. 18. Regarding balancing, I think capital civilian ships Dalmatian and Bernard should be more efficient, because both Atlas and Prometheus was made more fuel efficient in 095 patch (6 fuel usage instead of 10, so they are use 40% less fuel), I'd suggest to reduce fuel usage by 40% too for these ships in order to reflect these changes, and. So my beautiful 50% hazard rating terran world will take a hit. Edit; oh you mean the dots in the rings. if you are able to locate GUI/UI file, you should be able to change it. then i search for jungle planets in the save file, edit the radius and save. It's cheap, despite the flavor text wording there is not a limit to how many high commands you have and it does not consume a second industry slot. 5 light-years per burn level. edit edit: a size 9 population planet would be more humans than could fit on the Earth thanks to exponential growth, based on my brief calculations. Step 2. though after brief search i cant seem to find it. Makes no damn sense why would you even have colonies that small. ago. SetMarketOwner command (from Nex) requires specifying the market name/ID first, then the faction. Only two cryosleepers can be found per sector. Name. Profit. Selling planet data on the open market makes factions accrue points for colonial expeditions faster. If that's the only thing that you want to concentrate on then pretty much any 4x space game - endless space, galciv, stardrive etc. Bring up control panel with a hotkey for even finer regulation. ago. type list conditions 4. You can also edit the skill points per level and story points per level. Also there is a mod that adds console to the game. type addcondition X to add the ones you want (or removecondition) 5. The hotter the planet surface, the more effective. Crashes are also sometimes caused by degrading performance over time, switching to java 8 fixes this problem (there are apparently some risks but i haven't had any problems with it), the performance increase is well worth it anyhow. From Terraforming and Station Construction, Supercomputers consume AI cores to increase income in system (and I think production if you use alphas). Editing the save file directly is highly discouraged. Yes, an early guess is it looks like an issue with the type of planet you are trying to make. All the planets that exists as of now always have a downside to them. 2 Onslaughts, 1 Legion, bunch of Eagles. Basic bitch Champion: 2 HVDs, 1 HIL, 1 Squall, rest is just PD. • 2 yr. Added two rare planet types with their "built-in" planetary condition. Mining: 1. edit: Better deserved S-mods. Open the save in notepad++, search for the planet name. If you hullMod uses 'ehm_externalAccess' tag (added from . 1 Campaign 2. A minituarized, variable-output fusion reactor capable of providing ample light and heat to a planet. Credit: Ship sprite artworks: Fractalsponge (Ansel Hsiao), Star Wars Interregnum team, EAW Thrawn's Revenge team, EAW remake team and EAW Rise of the. Can't even find it. It can lure users into a false sense of safety, when the fact is that running untrusted code from the Internet is fundamentally unsafe (unless it's in an industrial grade, battle-tested sandbox, like a modern browser). Figured this was a good time to release it and get feedback before getting too far with more quests. Installed in population. Wondering if there’s an easier way to improve relations other than taking missions. Selling them on the black market gives them to pirates. May be easier to just raise the lvl cap. 8. (Chicomoztoc planet art made by kociaciasty) upvotes. 5 GB of memory for the JRE Heap. You can build another fleet thingy to double up defense, you can. Seeds are notoriously finicky in starsector, where the addition of almost any mod breaks them. 2. I won't go into the whole "oh well is this planet really worth it" thing because people get weirdly touchy about it. You can do this via console commands by typing in "list special", this will give you a list of all special items, most which will be blueprint packages. - Max volatile production: slap a plasma dynamo on the giant gaseous planet with the best volatile output and lowest hazard rating you can find. You can also edit playerMaxLevel and skillPointsPerLevel. Aside from that it doesnt really impact the game iirc. Step 1. if you are able to locate GUI/UI file, you should be able to change it. Don't think there's a way to increase it in vanilla, other than the one skill. • 3 yr. So, from Industrial, Kletka Simulations produces AI cores. Cryoengine for large fleets so they need High Command. Pairs well with Industrial. 8. Personally I prefer DIY Planets planetary accretor ship though, much less hassle that way, so long as there's asteroids you can convert. Uploaded: 23 Feb 2019 . Don't think there's a way to increase it in vanilla, other than the one skill. It introduces: BaseModPlugin, Global, PlanetAPI, SectorAPI. The necessary facilities for the mass revival and assimilation of the passengers of a Domain-era cryosleeper. close. The entire focus of the alpha is on combat, exposed through a set of missions. After defeating it, I was rewarded by Planet Killer, and by multiple XIV ships i salvaged. He means how if you enter a colony that was conquered, say Tri Tach took it. 95a. Way to change player-owned planet/colony descriptions. Look for settings. My question is how to proceed to add a static planet on a nebulae ? EDIT : Without any star ! [close] Second post. json defines how planets & stars are displayed in the campaign layer map each element is defined under what label of entity it is, such as planet, sun, nebula. itssetmarket size. . They can influence the output and upkeep cost of industries in various ways. json file that you can find in Adjusted Sectordataconfig. Download Here (v0. This mod includes 10 additional features and three loose scripts. Starsector has a real-time economy and different planets will require more or less of different resources based on the industries they hold. This industry can increase the production budget even if heavy industry is present on the planet, but requires a steady stream of new wrecks, produced by. Human beings can survive unprotected exposure to the surface conditions of (market). I am attempting to do this to an colonized planet but. These custom star systems are configured via a JSON file in this. Someone please tell me there’s a file we can edit to stop the. ago. Step 1. It increases fleet size by 25%. Tactical and saturation bombardment operations are available. json file. Custom amount of. You can do that without mods by going to the settings file (Fractal SoftworksStarsectorstarsector-coredataconfigsettings. getSector(). Refining: 2. Press 'Establish a Colony',. It should be displaying a splash screen if newly installed. Dunno if it's possible. if you're just after player portraits then edit player. You can do that without mods by going to the settings file (Fractal Softworks\Starsector\starsector-core\data\config\settings. If you open comms and approach any of the folks there, you get some extra options surrounding those blueprints. The list corresponds to max industries at every colony size (1 for colony size 1-3, 2 for 4, 3 for 5, and 4 for 6-10 is how you should read that line). This section of the wiki is for creating mods. zip file from the link above, unzip it in your Starsector mods directory, and enable it in the launcher. Compatible with Nexerelin. 4X game features in Starsector. Do note that this does mean you'll get a. ago by BakuhatsuFoxy Planet/Colony Descriptions Good Day, so I know in Starsector you can use some bit of editing to. 0) LngA7Gw: 3 492 November 22, 2023, 08:20:29 PM by LngA7GwKind of. You can edit settings. Quests. The suppression fleets will more or less stomp out the rebellion if they can safely arrive. 65% accessibility and both have a bonus on mining and farming. AddAdmin: Adds an administrator to your fleet. If you have created your own, make sure you check those related files. Nexellerin makes your administrative capacity go up as your faction size (Total size of all your colonies) grows. 205. Can't be activated near non-allied fleets. StarSector Wiki is a FANDOM Games Community. Explore Ruins if there are any. A massive, planet-wide network of tendrils - ending in heatsinks - extrudes itself, using heat to fuel growth and continued computation. New hyperspace storm pattern. 3. 1 / 2. At around 4 minutes I use the example of high capacitance storage which in my playthrough has 8 demand and a base cost of 650 resulting in the 5400 credit market value. Don't do a full deploy, insted deploy in waves using the reiforcements (G by default), so you can get a stable battle line on the start, for that deploy a single frigate and tell it to retreat imediatly. - Keep ALL the ships from the salvaging quest. While there always are some modders that leave the scene, Starsector is healthy enough to have new blood fill those gaps in. The "Atlas of Pain" because I haven't thought of a proper name yet. Their taste are known to turn even the most heart-broken and depressed spice merchant, into the most. Better Colonies is a mod for those who enjoy a better lightweight colony experience. 3) Good planets are going to be kept by you. Starsector. Bitbucket. You could use. Editing planet size from save file. In each mission, two fleets face each other in a scenario you’ll run into naturally in the full game. Though I do also like the idea of some industries having synergy when built on the same planet, to encourage planet specialization (for instance, some kind of bonus for having your refinery located on the same planet as your mine - whether it's an upkeep cost decrease due to re-use of similar machinery or lack of shipping costs/risk, or. Also is a large planet colony size or physical size? Can they spawn on colony size 6 mining. Upgraded player. Then add even more raids to cause civil unrest. Colonies are player-owned settlements on planets within the sector. This tutorial explains how to create new star systems with planets to add to your Starsector. This mod adds a developer's console to Starsector that can be summoned with control+backspace. Easiest money of my life, though it does require me to buy storage at that planet to park all my loot equipment and ships. They will automatically travel to the next 'infested' planet and engage with the pather cell there. No more scrolling around, squinting at the small grey text on the dark background and muttering ABCs under your breath, no more! Why this isn't in the base game is something I'll never understand. Magiclib. Iirc its max size. Starsector, especially with mods involved, can use a lot of System RAM when saving or loading games. Pirate Bases are built by the pirates in uninhabited star systems. 0 (Except for the MagicLib bounties, requires a new game for the changes to work)1. Just remember to leave devmode after the action, it clutters up many interaction menus with „dev“ stuff. finished it up, adapted it for Starsector, and wrote a few other quests. Cryosanctum produces the following. an asteroid. More experience and new update StarSector 0. You can do it to any planet, it is the humanitarian way of stealing planets in vanilla compared to glassing it from orbit since vanilla doesn't have invasions. juice-stain. Enjoy endless possibilities for customization with Starsector mods, expansions, and more. Last one with Nexerelin and a couple faction mod and such. I expect putting it at 10 would thoroughly break the economy. You take the role of a space captain seeking fortune and glory however you choose. Thanks, you helped me figure out the setmarketowner command. make it habitable, add water so it becomes fertile. It's a utility mod and can be added or removed at. Download Adjusted Sector 0. Name. It can be built at any Colony that has a Spaceport. Now here I am many years later it's still decivilized even though it's the gem of the sector. Press the 1 key at a planet to view the ones available. A good class (V and IV) planet with a low hazard rating (50% - 150%) often automatically means a planet satisfies one of more of the following criteria: A non-habitable world with good-great resources. . SomePhishyDude. This mod adds allows you to build more buildings on a colony. Guide att Reddit By this metric, the Core sector is between 177 million and 1. Either through file editing or perhaps console commands, if that's feasible. Starsector! Join thousands of players in a massive online community. Can't help you with your issue, unfortunately. 6. If you exceed the maximum number of colonies on a colony you get a stability penalty equal to that. MIRVs can also be helpfull for quick burst damage. Hence, i decided to write this little guide to show any new players the basic guidelines to get started with the game. Accessibility . It had a big fleet of Hegemony XIV ships, but AI-operated. AND YES when you pass the treshold where a planet become habitable you instantly obtain the poor farmland trait to the planet and each tier you pass. Basically your NPC patrol fleets make. Save. i leave the game running. Vayra's Sector has some good portraits! 1. Anything below 1 million people would not even be worth visiting for a trader. Future plans: – Add terraforming support for Unknown Skies planet types. That's all. 14, for Starsector 0. Only two cryosleepers can be found per sector. The Mod Pack is broadly compatible with faction mods, Nexerelin, etc. That's like 80% of what you need for colonies, all on a non-habitable planet. 9a. (When the player met Livewell Cotton at a station or planet) Counterintelligence, infiltration, and sabotage capability: 1: great capability at evading tri-tachyon/player surveillance and infiltration Tri-Tachyon/Player Alpha-Core Control Planets (I highly doubt Tri-Tachyon doesn't have the most sophisticated surveillance program, and I doubt. Mining: 1. I had already filled the slots on screen With some mod added structures so it didn't allow any industries to be built. Evolution. I'd say read both descriptions and figure out whichever you prefer if you just want to use one. Market conditions are properties of a market representing local environmental or social conditions. I've done that to edit the ships with restricted hullmods ( cough, angry ziggy, cough ), I expect it would work for copying over too. Faction behaviour is also pretty random, factions tend to go to war or make alliances for no rhyme or reason. Zym from the Unofficial Starsector Chat discord for being a great help with ideas and balance for the mod. Lion's Guard HQ produces the following commodities; Crew; equal to colony size. You can also add alias spawnstableloc to the start of that command to make a permanent alias. Starsector. Edit the following string in settings. 1 Answer. Removing Modifier from Planet in Savegame. This tutorial explains how to create new star systems with planets to add to your Starsector game. Dev (Developer) Mode is used to enable some options or features that are useful for development or modding. Long Summary This mod contains around 550 AI-generated illustrations for colonies that have been sorted and edited. Things that are always good on a planet: Number one, the hazard rating needs to be as low as possible. Open campaign in your word editor of choice (I use notepad++) Do a find for either your planet name, or star system you want to nudge things in. Oh god, now I’m imagining starsector with multiple speices. Bases have the basic functionality of a market and have a station for protection. It's essential for making your save file readable and it's what we'll be using for the guide ahead. Explore to find more. • 4 yr. 28. Refining: 2. Your Starsector Colony will live and die by these few stats. A quantum computer that violates the second law of thermodynamics by getting colder instead of hotter while performing computations. Okay , soooo. Warp distance is based on current burn level: 0. Fixed custom player-owned planet markets still having their default admins; Hypershunts added in custom star systems now have their intended particle effects upon activation; Added a hidden secret; Major code adjustments; Edit: Updated mod to v0. But if you want to increase the number of industries per colony you need to edit the settings file. Apparently DIY is officially. 2. Change planet and colony descriptions with an in-game interface. As for your Operators, hybrids are useless imo, while. faction and put the new pngs in starsector-coregraphicsportraits Here's the info if you wanted to make a mod instead of editing core. then i alt-tab into the game load the edited save and see. Maintaining such unconstrained modding landscape for the players requires a little extra work on the part of the modders. brandonvortex. The purpose of this tutorial is to create sort of a 'minimum viable product' when it comes to modding -- a simple mod including all of the facets that normally come to mind when one thinks of a Starsector mod. So you are right when you say the market value is not fixed. Need feedback and tips. If there's a "corona" effect on your fleet it'll devour CR%. 9. Edit: what you're doing there is changing the memory allocated to the game from 1. By default, the 64-bit version of the game allocates 1. r/starsector • 24 days ago. This mod overrides procgen system, allowing you to change size of the sector, number of generated constellations, and more importantly - adjust number of themed constellations. It doesn't, really. Planet. Basically your NPC patrol fleets make. Eats AI cores to function. Lets take a few to fix it. Edit Edit source View history Talk (0) Redacted, deleted, or erased are the things that must not or shall not be spoken or learned; it is either illegal or dangerous, for if one is known, they either become rulers of the universe or destroy it. Works best on cold planets. 28. Editing game files might work. 6a. Cryosanctum has a base upkeep of 10 000 credits, increasing by the same amount for each colony size past 3. Magiclib. Veterans of Indutrial Evolution, what is this and what does it do? If you activate it through the main planet options, it teleports the planet to a different star. If you are playing with mods do List conditions with the Console command mod. Kentington (the mod author) hasn't logged in since the end of 2021 last I checked, so yeah I'd call it abandoned. 3; Reactions: Reply. You don't need a mod, it's a setting in the config file (maxColonySize if I remember correctly) but it's very broken, balance wise, to increase it. Greatly increases population growth. You'll only lose 1 rep, if any. Simply change that number to how many colonies you wish to command. That's just my experience and there's not enough information on it. 96a: - Support for Unknown Skies planet type change projects. So we open the aurora_ix. (If you want more industries, need to change the maxIndustries table right above the previous one too) 13. To edit the actual effects of the skills, once you unzip it you'll need to build the Java project any time you make a change; it won't be as simple as changing the JSON settings included for easy customization but it isn't terrible difficult either. MN-1408719140739947948. This (along with many other settings) can be changed by running the Settings command. - Vulcan - small volcanic planet orbiting Vesta, suitable for industry. Logged. Tried making a kitbash of a frigate freighter, think it looks bad. You can replace "stable_location" with whatever you want to spawn if you know the ID of that entity. Hypershunt tap. Find out what other players think about the dynamic faction wars and how they affect the gameplay. By the way, you can also use it to share colony builds. csv or through code), and is removed from a ship, then the base hullSpec will be restored. Do you want to stop the faction expansion in Nexerelin, a popular mod for Starsector, a sci-fi sandbox game? Join the discussion on Reddit and learn how to tweak the mod settings or disable the feature altogether. 3.